"Heredity: Book of Swan" is a cooperative, narrative game for 1 to 4 players. The backdrop of the game is a post-apocalyptic world and it is designed as a five-chapter campaign, offering a total playing time of 12-15 hours. It welcomes references like Mad Max, Last of Us, The Walking Dead, and others for the mysterious plot twists and turns. As you progress through the story, the suspense of the plot divulges gradually.
The five chapters of the campaign comprise five adventure packs that include:
These narrative cards play a pivotal role in determining how the game unfolds. Depending on your actions and the events in the scenario, you can flip these cards to modify the playing field, situation, objects, and characters.
Regardless of the number of players, four player characters are controlled by the players. Each character has three action tokens. As a team, you decide the sequence of using these tokens to progress the story. Actions can range from interacting with other characters, exploring the surroundings, moving, combating, or upgrading items.
Note: Characters can sustain injuries in the game, preventing them from performing certain actions.One of the key features of this game is the "karma" deck. This deck is used during checks and combat, with a potential to change the outcome of your actions. Your choices throughout the campaign transform this deck, influencing your morale, actions, story evolution, and the game's finale.
This game does not follow a fixed order of moves. Players follow the "time line" of cards that control the game's events. While the scenarios are pre-written, your actions determine the movement of cards along the timeline. Consequently, this enables the creation of a deeply narrative game, eliminating the need for an app.
The total playing time for this game is 12-15 hours.
If your character gets hurt, they can't perform certain actions.
No, the game does not require an app to be played. The narrative is driven by the sequence of cards along the "time line".
Cooperative Game, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling