In the peaceful village of Ravenswood Bluff, a demon walks amongst you. During a chilling thunderstorm, a harsh murder takes place, leaving the townsfolk in fear and suspicion. The twist? The Demon is within their midst, killing under the cover of night, and blending seamlessly with the rest during the day. Players must work together, utilize information and abilities to unveil the demon before it's too late. Will good triumph over evil or will the once peaceful village succumb to the demon's machinations?
Blood on the Clocktower is a bluffing game with players divided into opposing teams of Good and Evil, guided by a Storyteller player who conducts the action and makes essential decisions. To win, players must work together to execute all demons among them before they outweigh the townsfolk.
The gameplay is divided into the 'day' and 'night' phases. During daytime, players interact openly, share knowledge, or spread rumors leading to a player's execution if suspected of being evil. At night, players shut their eyes and the Storyteller awakens them individually to perform certain actions like gathering information, causing mischief, or killing.
The game does not rely on a traditional playing board and is led by the Storyteller with unique game pieces. The eliminated players aren't sidelined but continue to engage as spirits, playing vital roles to win from beyond the grave. Late arrivals can join as a powerful Traveller, a character with unique abilities and uncertain allegiances. Each character within the game has a special ability, ensuring no two gaming experiences are the same.
Players continue to happily participate in the game as ghosts, trying to win from beyond the grave!
They can enter as a powerful Traveller character with unusual talents and questionable allegiances.
No, the Storyteller uses unique game pieces to guide each game, allowing players to be free from a table or board.
Betting and Bluffing, Deduction, Hidden Roles, Negotiation, Prisoner's Dilemma, Rock-Paper-Scissors, Roles with Asymmetric Information, Team-Based Game, Variable Player Powers, Voting